Friday, 11 May 2012

Transformation of Community : A shift from Real to Virtual


                                                                                                                                  Anindya Datta

The traditional notion of ‘Community’ has gradually become outdated in today’s contexts, and thus it needs to be redefined and updated in order to meet the present challenge of our society. The traditional community was often exclusive, inflexible, isolated and unchanging, monolithic, and homogeneous. With such attributes the old and traditional community does not satisfactorily explain at full length all the functions of present society. Douglas Schuler (New Community Networks,1997 ) states, “ a new community – one that is fundamentally devoted to democratic problem solving – needs to be fashioned from the remnants of the old “,  and he emphasises on the role of computer network in strengthening organizations, providing local information, and developing the bonds of civic life and conviviality that lead to social capital. Thus, according to him the new form of interconnected (wired) community with hardware and software resources surpasses the limit of time and space ,and allows new forms of democratic discourse and participation.
Steven G. Jones in his book ‘Cybersociety’ endeavours to portray this "new forms of community"- or "social formations in cyberspace" as the direct outcomes of Computer-Mediated-Communication or CMC which runs through the Super Information Highway. Tracing the genesis of this ‘new social formations he finds that “the emergence of community from a complex set of social formations in a space enacted by mediating technology”. This newly formed social space is popularly branded as ‘virtual reality’ (VR) or ‘cyberspace’ (Gibson 1984; Benedikt 1991; Rheingold 1991, 1993).
The debate regarding whether the term, community, can be applied in cyberspace have been persisting for long ,until Matthew Williams  takes “the stance arguing despite the lack of physicality, communities can be formed and maintained in cyberspace”. (Quoted from Papers: Ethnography and Data Reuse: Issues of Context and Hypertext ... Virtually Criminal: Crime, Deviance and Regulation Online)

               It, however, took considerably a long time (till early 90s) for CMC researchers to institute the claim that cyber-communities, to be more specific, cybersocieties even exist (Benedikt 1991; Rheingold 1991, 1993; Reid 1991, 1995; Curtis 1992; MacKinnon 1992, 1996; Hauben 1993; Heim  1993; Derry 1994; Jones 1995) only after these researchers were able to establish cybersociety's fundamental existence they might possibly begin to study in-depth the burgeoning communities of which Jones speaks.
Culture is that phrase which is intimately embraced by every community, because it is the way of community life. Similarly every cyber-community has its own culture – “cyberculture” - a culture endemic to online and offline communities.  
           Oxford English Dictionary made an early attempt to record the usage of the term "cyberculture" in 1963, as “the social conditions brought about by automation and computerization." The American Heritage Dictionary widens the term “Cyberculture” which states, "The culture arising from the use of computer networks, as for communication, entertainment, work, and business". However, what both the OED and the American Heritage Dictionary fail to notice is that cyberculture is the culture within and among users of computer networks. This cyberculture may be purely an online culture or it may span over both virtual and physical worlds.
Thus it is not just the culture that results from the use of networked PCs, but culture that is directly mediated by the PCs through Social-Medias specifically by newly developed Social Networking Sites (SNS). Such as FaceBook, Linkedin, Twitter, MySpace, Web 2.0 etc. Online Communities are the electronically-enabled linkages of like-minded, but potentially geographically disparate persons.
“Who we are when we are online ?” (Jones ; CyberSociety, 1995 ; Virtual Culture ,1997). Jones seeks answer of the above question through his orientation towards commonality and the social relationship we seek to foster via internet. He examines the emerging social formations on-line and determines whether they provide some of the humanly attributes we desire off-line - “Friendship , commonality, interaction and public life to determine whether the moral ideals we seek among one another, community, are realized online”.
Revival of a great good place.
According to Jones internet has dual potentialities. First it can recreate and rebuilt community as we have once known it being a great good place (Oldenberg, 1991;Rheingold, 1993), second, it would not merely “get us altogether” it would do so without much effort, since it would overcome space and time for us”
 Thus, Jones believes that internet makes community better integrated since it tends to free a community from the constraints of space and time and encourages us to engage with fellow human beings irrespective of geographical proximity and time. Through internet it is possible to construct a community from communication, “ rather than inhabitance and being , which do not guarantee communication”.
The prophecy
Dates back to 1968 Licklider and Tylor were perhaps the first among early cyber theorists who had most interestingly predicted the carefree atmosphere of the future online community as under :
“Life will be happier for the online individual because the people with whom one interacts most strongly will be selected more by commonality of interests and goals than by accidents of proximity ------------ communication will be more effective and productive and therefore more enjoyable”.(P-31).
  The prophecy comes to be true but the question remains why do we want the community back in our lives again? Jones tends to relate the answer with  C. Wright Mill’s (1956) critique of “Mass Man”, people sunk in their routines, ’who’ do not transcend, “even by discussion’, their lives”. The possible way out as Mill suggested, is “the small scale discussion ---------- the chance for the reasonable and leisurely and human interchange of opinion”.
 The constraints of time and space thus make people “unsocial” and “isolated”. Day by day they seem to sink deep into their routine and are disentangled from the community. It may, however, be congenial for them to maintain a strong relational tie if they find community within their environment. Hence the solution we seek via internet, to the fragmentation of life along the lines of time is to commune with each other”.
   A Silent world of narratives
Does the online community fulfil all the desires of human interaction? Can virtually it satisfy human feelings ? even face to face ,verbal communication ? Answer if yes , how ? Because, as Barlow suggests, it is a silent world --- where all conversations are typed (though presently we have facilities of voice chat, video chat and conference). To enter this world one forsakes both body and place and becomes a things of word only (Ruskoff, 1994).
According to Jones narratives, however, are not communities. They may be artifacts of community and may represent a good portion of what communities do to maintain and reproduce themselves over times and we may imagine ourselves to be a part of the community based on our reading of a narrative.
“no longer do we, as  members of the group, belong to community ,rather community belong to us. Our sense of community is not only derived from our identification with the group, it is derived from our understanding of the group identity.” Internet follows the same trend which been initiated by the development of “Printing Press”, and it continues to create, What Beniger (1987) termed as ,”Pseudo Communities” which are maintained through the process of integration of differing groups by the means of “mass integration” and “mass production”.
To certain extent these narratives may act and feel like community, but they cannot be termed as community since community depends on inhabitancy and the newer community formed by narratives relies more on recognition than inhabitancy. It is the very recognition of understanding that , first, there are others like us, and other know we exist. Thus whatever community – virtual or real – may we want to construct we must require “human occupancy, commitment, interaction and living among and with others”.
“Communities are to be distinguished, not by their falsity / genuineness”, Anderson noted in Imagined Communities(P 6),” but by their style in which they are imagined”. The on-line communities are thus conceived in two ways inimical to real communities.”First, they thrive on the “meanwhile”, they are forged from the sense that they exist, but we rarely directly apprehend them, and we see them only out of the corner of our eye”. The online community is ,therefore, more an imagined phenomena which does not possess much louder entity and hence it is indirectly conceivable. We only apprehend their presence in our life that goes along with the direction of virtuality. Second “they are imagined as parallel, rather serial, groupings of people. This is to say that they are not composed of people who are necessarily connected, even by interest, but rather groupings of people headed in the same direction”. The above collective of individuals may be compared with a bus of people traversing with different motives or interests whose destinations and routes are same but they do not know each other. Thus they are connected not necessarily by their interests but rather by goals (though they are unconscious of other’s goal/s) . The ‘net people’ thus read the same page or enter into the same chat-room or browse the same site with being conscious about each other. Hence “being online is a time to be alone and yet be with others” – Bennahum (1994, 23)  
Ananda Mitra, in his article ,”Virtual Commonality[1]” wrote that “the term  “ Internet” has become a generic label that refers to the electronic system and space where many people can present their ideas to produce a new computer “reality” which is sum of the various options, ideas , practices and ideologies represented by the texts “ . Though he admits the primacy of texts for the formation of online community, he never ignores the fact that pictures videos and sounds are increasingly becoming significant. Thus to him “internet information is primarily textual, although increasingly there is a movement towards the use of images and sound to supplement text based information. Ananda Mitra, like Jones, acknowledges that the texts exchanged on the internet are the artifacts which enable the online communities to hold together and make the communities cohesive, and these are also the indicators of the direction in which community is headed.
According to Prof. Mitra much of our research efforts are directed towards understanding of the dyadic interactions in arena of computer mediated communication, but we should now move beyond the question of dyadic or small group interactions and explore the pattern of interactions of community as a large collection of users of the internet.   
The most important component for the online community formation is individual identities. Such identities within these online communities are shaped primarily by the way in which the participants introduce themselves into the discourse. Consequently, the question of authenticity is much vital to online interactions and texting. “The question of authenticity is connected with the interpersonal / impersonal debate in which the textual form of internet is criticised for lacking the “touch” that traditional communities would share1 “ However , Rheingold (1993) strongly disagreed with the fact that online community presupposes any physical proximity ,and assumed  that, as mentioned earlier , “virtual communities” are free from the constraints of place and space and able to “emerge as global communities separated only by time zone”. But however strong the denial is, it is not to be ignored that the overwhelming textual dependence of the internet is detrimental to the existence of online communities. Thus excessive text dependency of online community leads to its most interesting characteristics - ephemerality. Internet has always been an ever shifting place where specific texts remain available for a limited period of time. Resultantly the images created by these texts are non permanent in nature. Therefore, to become a member of the community one must maintain the element of the continuity, and access the boards and newsgroups on a regular basis to follow the discourse. Thus “the image produced by the texts exchanged in the electronic community is thus unstable and predicted upon prior knowledge”
          The capacity to produce texts and becoming a part of discourse has often been considered to be the “Interactive” nature of the internet. While some scholars have drawn similarities between the interactive nature of online community and the “face-to-face” attribute of the traditional community, “others have questioned the need to find the congruence between face-to-face situations and electronic contexts” because face-to-face situation should not be considered as “primary or standard”. This is particularly  true , according to Prof. Mitra , in the case of building national image because one can hardly conceive of constructing national image through face-to-face community building attribute. Prof. Mitra believes that in the context of national image production the electronic community needs to be compared with traditional media of mass communication. Indeed the internet’s text based system provides the “High Touch” that is lacking in the mass mediated situation , as well as developing the Gemeinschaft associated  with face-to-face situation. To him the key empowerment that the internet makes available across a much larger forum than the face-to-face situation can provide. ”The user audience can much more decisively determine how specific images will be produced at any moment either by posting responses or by posting original texts to produce new image”


[1] Mitra Ananda ; Virtual Commonality:  Pg 58 ,Virtual Culture, edited by Steven ,G.Jones.

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